含义#
xs:float: XML Schema 单精度数字。属性可能进一步规定单位或范围。
XSD 类型约束 XML,并不声明 Lua 返回值或 event.param 的数据类型。通过架构验证不能证明游戏效果已经发生。
架构结构#
W3C XML Schema
| 属性 | 值 |
|---|---|
| 构造方式 | builtin |
restriction 收紧基础类型的限制;union 接受其中一个类型分支;list 描述由空白分隔的项目。同一个限制中的 enumeration 值互为可选项。pattern 使用 XML Schema 正则表达式,不是 Lua 模式或 JavaScript RegExp。从基础类型继承的约束仍然有效。
示例与结果#
0.5运行效果: 0.5 是数字字体;它适合游戏操作是单独的要求.
对象与对象组变量必须已在正确的 MD / AI 上下文中创建。这些是教学片段,并非完整可运行的任务。
使用位置#
| 元素 | 属性 | 架构 |
|---|---|---|
level |
eventbonus |
libraries/diplomacy.xsd |
level |
score |
libraries/gamestarts.xsd |
linear |
startvalue |
libraries/effects.xsd |
linear |
sustainvalue |
libraries/effects.xsd |
linear |
endvalue |
libraries/effects.xsd |
linear |
attackduration |
libraries/effects.xsd |
linear |
sustainduration |
libraries/effects.xsd |
linear |
releaseduration |
libraries/effects.xsd |
position |
x |
libraries/effects.xsd |
position |
y |
libraries/effects.xsd |
position |
z |
libraries/effects.xsd |
position |
x |
libraries/libraries.xsd |
position |
y |
libraries/libraries.xsd |
position |
z |
libraries/libraries.xsd |
position |
yaw |
libraries/libraries.xsd |
position |
pitch |
libraries/libraries.xsd |
position |
roll |
libraries/libraries.xsd |
position |
x |
libraries/objectspawnpoints.xsd |
position |
y |
libraries/objectspawnpoints.xsd |
position |
z |
libraries/objectspawnpoints.xsd |
position |
x |
libraries/parameters.xsd |
position |
y |
libraries/parameters.xsd |
position |
z |
libraries/parameters.xsd |
position |
x |
libraries/region_definitions.xsd |
position |
y |
libraries/region_definitions.xsd |
position |
z |
libraries/region_definitions.xsd |
position |
x |
libraries/regionyields.xsd |
position |
y |
libraries/regionyields.xsd |
position |
z |
libraries/regionyields.xsd |
rotation |
pitch |
libraries/effects.xsd |
rotation |
yaw |
libraries/effects.xsd |
rotation |
roll |
libraries/effects.xsd |
rotation |
yaw |
libraries/objectspawnpoints.xsd |
rotation |
pitch |
libraries/objectspawnpoints.xsd |
rotation |
roll |
libraries/objectspawnpoints.xsd |
rotation |
yaw |
libraries/parameters.xsd |
rotation |
pitch |
libraries/parameters.xsd |
rotation |
roll |
libraries/parameters.xsd |
rotation |
min |
libraries/parameters.xsd |
rotation |
max |
libraries/parameters.xsd |
rotation |
yaw |
libraries/region_definitions.xsd |
rotation |
pitch |
libraries/region_definitions.xsd |
rotation |
roll |
libraries/region_definitions.xsd |
rotation |
yaw |
libraries/regionyields.xsd |
rotation |
pitch |
libraries/regionyields.xsd |
rotation |
roll |
libraries/regionyields.xsd |
select |
cooldown |
libraries/objectspawnrules.xsd |
variation |
min |
libraries/parameters.xsd |
variation |
max |
libraries/parameters.xsd |