Purpose and preparation#

Cgetty's X4 Converter is an open asset-conversion tool. Egosoft marks it OUTDATED and warns about incorrect collisions. It provides context for older tutorials rather than a verified exporter for new models.

First exercise#

  1. For a new model use Egosoft Blender Mod Tools.
  2. For an old project, record the converter version and read its README.
  3. Build only using the author's instructions; Windows and Linux routes differ.
  4. Convert a copy of one asset and inspect geometry/animation separately from collisions.

Expected result#

Conversion may help inspection or migration; visible geometry does not establish correct physics.

Checks and limits#

This article does not claim a build or conversion run; use the chosen historical release's Blender/dependency requirements.