--- title: X4 Converter: limits of the older tool summary: Why Cgetty's older converter is not the main route for new models. section: tools kind: guide status: reference updated: 2026-10-27 tags: ["X4","modding","tool","x4","converter"] sources: ["https://github.com/Cgettys/X4Converter","https://wiki.egosoft.com/X4%20Foundations%20Wiki/Modding%20Support/"] --- ## Purpose and preparation Cgetty's X4 Converter is an open asset-conversion tool. Egosoft marks it OUTDATED and warns about incorrect collisions. It provides context for older tutorials rather than a verified exporter for new models. ## First exercise 1. For a new model use [Egosoft Blender Mod Tools](wiki:tool-blender). 2. For an old project, record the converter version and read its README. 3. Build only using the author's instructions; Windows and Linux routes differ. 4. Convert a copy of one asset and inspect geometry/animation separately from collisions. ## Expected result Conversion may help inspection or migration; visible geometry does not establish correct physics. ## Checks and limits This article does not claim a build or conversion run; use the chosen historical release's Blender/dependency requirements.