Scope of comparison#

On 27 October 2026, Modding Support and linked primary materials were reviewed for XML, MD, maps, tools, packaging, Workshop and version changes. This wiki focuses on mod development; game walkthroughs and the complete ship encyclopedia remain in the official knowledge base.

Links below lead to our explanations. Each article lists its primary sources. This is a coverage map rather than a claim to have tested every engine feature.

Where to start#

Task Our articles
Understand an extension First mod, content.xml
Extract and package files X Catalog Tool, ext_ and subst_
Change XML Patches, selectors with expected results
Write MD Cues, libraries, variables
Understand parameter types Value types, XSD schemas
Build a ship Macro/component, new ship, models
Work with the economy Wares and production
Change the universe Maps, highways, 9.00 resource areas
Change the interface A custom window, Lua ↔ MD
Add an emblem Custom logos
Update and distribute 9.00 changes, multiple versions, Workshop

Choose a source#

Establish the game version and layer first: XML data, MD, UI or assets. Read the primary material and current files from your own installation. An XR guide does not establish X4's action set; a 2018 article does not establish the 9.00 format.

Independent examples include expected results without claiming game verification. A source author's experiment is not our own game test either.

Remaining detailed guides#

Full step-by-step guides for character skins, custom paintmods, turret setup, multimats and docking interiors remain missing. A general modeling article does not cover them. Add these with an exact tool version, an independent minimal example and an observable result.

Propose material through GitHub. Do not attach complete game assets, other authors' mods, personal saves or private documents.