Return value#
| Type | Meaning |
|---|---|
none (MD action) |
Types describe the declared interface, not proof of a successful game effect. |
XML attributes#
libraries/common.xsd
| Attribute | Schema type | Required | Default / fixed |
|---|---|---|---|
chance |
expression |
no | not declared |
weight |
expression |
no | not declared |
comment |
comment |
no | not declared |
interiorname |
lvaluename |
no | not declared |
corridorname |
lvaluename |
no | not declared |
roomname |
lvaluename |
no | not declared |
object |
expression |
yes | not declared |
module |
expression |
no | not declared |
corridor |
expression |
yes | not declared |
door |
expression |
no | not declared |
room |
expression |
yes | not declared |
name |
expression |
no | not declared |
roomtype |
roomtypeexprlookup |
no | not declared |
seed |
fixedrandomseed |
no | not declared |
autoadvanceseed |
autoadvancerandomseed |
no | not declared |
persistent |
booleanexpression |
no | not declared |
private |
booleanexpression |
no | not declared |
renderoutside |
boolean |
no | not declared |
navmeshoverride |
expression |
no | not declared |
An MD action can write to a named variable or change the world. This is not a Lua return value. The output variable depends on the action and its attributes.
Example and context#
See language basics, types and methods and Lua / MD events. Examples there are independent learning examples. No project source files or private implementation fragments are distributed with this reference.