Return value#
| Type | Meaning |
|---|---|
UniverseID |
Types describe the declared interface, not proof of a successful game effect. |
Declaration and parameters#
UniverseID SpawnStationAtPos(const char* macroname, UniverseID sectorid, UIPosRot offset, const char* constructionplanid, const char* ownerid);| C parameter |
|---|
const char* macroname |
UniverseID sectorid |
UIPosRot offset |
const char* constructionplanid |
const char* ownerid |
A pointer return is cdata, not a Lua string. A C bool maps to Lua boolean, scalar C numbers normally map to number, and 64-bit integers and structs can remain cdata. void has no direct return; output buffers may still be modified. Buffer size, lifetime, ownership and the correct UI context must be established before calling.
Example and context#
See language basics, types and methods and Lua / MD events. Examples there are independent learning examples. No project source files or private implementation fragments are distributed with this reference.