Meaning#

object: An expression whose interface expects an X4 object reference. Valid syntax does not establish that an object exists.

An XSD type constrains XML, rather than declaring a Lua return or the payload type of event.param. A valid schema value does not prove a successful game effect.

Schema structure#

libraries/common.xsd

Property Value
Construction restriction
Base type expression

restriction narrows a base type; union accepts one of its branches; list describes whitespace-separated items. Enumeration values in one restriction are alternatives. Pattern syntax is XML Schema regex, not Lua patterns or JavaScript RegExp. Constraints inherited from the base type still apply.

Example and result#

XML
<event_object_collided object="$Ship" otherobject="$Other" />

What happens: $Other must refer to an appropriate existing object. The condition filters collisions with it; it does not create a collision.

Object and group variables must already exist in the correct MD / AI context. These are learning fragments, not a complete runnable mission.

Used by#

Element Attribute Schema
add_ammo object libraries/common.xsd
add_cargo object libraries/common.xsd
add_data object libraries/common.xsd
add_money object libraries/common.xsd
add_player_discount object libraries/common.xsd
add_units object libraries/common.xsd
assign_control_entity object libraries/common.xsd
cancel_all_orders object libraries/common.xsd
collect_drop object libraries/common.xsd
collect_drop drop libraries/common.xsd
create_control_entity object libraries/common.xsd
create_npc_template object libraries/common.xsd
create_order object libraries/common.xsd
create_trade_computer object libraries/common.xsd
create_trade_offer seller libraries/common.xsd
create_trade_offer buyer libraries/common.xsd
create_trade_offer object libraries/common.xsd
create_trade_order object libraries/common.xsd
destroy_object object libraries/common.xsd
disable_collision_response object libraries/common.xsd
dismiss_control_entity object libraries/common.xsd
downgrade_software object libraries/common.xsd
drop_cargo object libraries/common.xsd
enable_collision_response object libraries/common.xsd
event_object_collided otherobject libraries/common.xsd
find_inventoryconsole_slot object libraries/common.xsd
find_inventoryworkbench_slot object libraries/common.xsd
find_resource_area ware libraries/common.xsd
get_control_entities object libraries/common.xsd
get_floor_position object libraries/common.xsd
install_software object libraries/common.xsd
launch_countermeasures object libraries/common.xsd
launch_drone object libraries/common.xsd
launch_lasertower object libraries/common.xsd
launch_mine object libraries/common.xsd
launch_navbeacon object libraries/common.xsd
launch_resourceprobe object libraries/common.xsd
launch_satellite object libraries/common.xsd
leave_formation object libraries/common.xsd
pause_spacesuit_oxygen object libraries/common.xsd
reassign_existing_people object libraries/common.xsd
reinitialise_control_entities object libraries/common.xsd
remove_ammo object libraries/common.xsd
remove_build object libraries/common.xsd
remove_cargo object libraries/common.xsd
remove_data object libraries/common.xsd
remove_from_group object libraries/common.xsd
remove_money object libraries/common.xsd
remove_npc_template object libraries/common.xsd
remove_object_account object libraries/common.xsd
remove_object_commander object libraries/common.xsd
remove_player_discount object libraries/common.xsd
remove_trade_offer object libraries/common.xsd
remove_units object libraries/common.xsd
safepos ignored libraries/common.xsd
set_ammo object libraries/common.xsd
set_entity_overrides entity libraries/common.xsd
set_entity_traits entity libraries/common.xsd
set_npc_template_role object libraries/common.xsd
set_object_account object libraries/common.xsd
set_object_active object libraries/common.xsd
set_object_commander object libraries/common.xsd
set_object_fleet_name object libraries/common.xsd
set_object_hull object libraries/common.xsd
set_object_max_budget object libraries/common.xsd
set_object_min_budget object libraries/common.xsd
set_object_min_hull object libraries/common.xsd
set_object_name object libraries/common.xsd
set_object_shield object libraries/common.xsd
set_object_velocity object libraries/common.xsd
set_owner object libraries/common.xsd
set_room_locked room libraries/common.xsd
set_skill object libraries/common.xsd
set_spacesuit_oxygen object libraries/common.xsd
set_turret_targets object libraries/common.xsd
spawn_docked dock libraries/common.xsd
start_script object libraries/common.xsd
teleport_player object libraries/common.xsd
uninstall_software object libraries/common.xsd
unpause_spacesuit_oxygen object libraries/common.xsd
warp object libraries/common.xsd

All schema types · Lua / MD value types