Meaning#
boolean: An XML Schema boolean. xs:boolean literals are true, false, 1 and 0; these are distinct from Lua truthiness.
An XSD type constrains XML, rather than declaring a Lua return or the payload type of event.param. A valid schema value does not prove a successful game effect.
Schema structure#
libraries/common.xsd
| Property | Value |
|---|---|
| Construction | restriction |
| Base type | xs:boolean |
restriction narrows a base type; union accepts one of its branches; list describes whitespace-separated items. Enumeration values in one restriction are alternatives. Pattern syntax is XML Schema regex, not Lua patterns or JavaScript RegExp. Constraints inherited from the base type still apply.
Example and result#
<event_object_collided object="$Ship" check="false" />What happens: check="false" disables the source-existence check for this condition, rather than disabling the event.
Object and group variables must already exist in the correct MD / AI context. These are learning fragments, not a complete runnable mission.
Used by#
| Element | Attribute | Schema |
|---|---|---|
add_to_group |
checkoperational |
libraries/common.xsd |
add_to_group |
check |
libraries/common.xsd |
add_to_group |
replace |
libraries/common.xsd |
append_list_elements |
create |
libraries/common.xsd |
append_list_elements |
reverse |
libraries/common.xsd |
append_to_list |
create |
libraries/common.xsd |
append_to_list |
unique |
libraries/common.xsd |
assign_hired_actor |
check |
libraries/common.xsd |
cancel_conversation |
force |
libraries/common.xsd |
check_any |
reverse |
libraries/aiscripts.xsd |
check_any |
reverse |
libraries/md.xsd |
create_dynamic_interior |
renderoutside |
libraries/common.xsd |
create_trade_offer |
fixedamount |
libraries/common.xsd |
create_trade_offer |
unbundle |
libraries/common.xsd |
create_trade_offer |
bundle |
libraries/common.xsd |
create_trade_offer |
virtual |
libraries/common.xsd |
create_trade_offer |
virtualmoney |
libraries/common.xsd |
create_trade_offer |
playeronly |
libraries/common.xsd |
destroy_object |
explosion |
libraries/common.xsd |
do_all |
reverse |
libraries/aiscripts.xsd |
do_all |
reverse |
libraries/md.xsd |
do_for_each |
reverse |
libraries/aiscripts.xsd |
do_for_each |
reverse |
libraries/md.xsd |
engine |
optional |
libraries/common.xsd |
engine |
debug |
libraries/common.xsd |
find_asteroid_with_yield_in_sector |
multiple |
libraries/common.xsd |
find_buy_offer |
excludeempty |
libraries/common.xsd |
find_buy_offer |
usereservations |
libraries/common.xsd |
find_sell_offer |
excludeempty |
libraries/common.xsd |
find_sell_offer |
usereservations |
libraries/common.xsd |
get_control_entities |
multiple |
libraries/common.xsd |
get_ship_definition |
multiple |
libraries/common.xsd |
loadout |
useplanloadout |
libraries/common.xsd |
match_content |
negate |
libraries/common.xsd |
match_distance |
negate |
libraries/common.xsd |
match_dock |
negate |
libraries/common.xsd |
match_relation_to |
negate |
libraries/common.xsd |
move_order |
check |
libraries/common.xsd |
patch |
early |
libraries/aiscripts.xsd |
patch |
setvariable |
libraries/aiscripts.xsd |
play_cutscene |
targetmonitor |
libraries/common.xsd |
play_cutscene |
letterbox |
libraries/common.xsd |
remove_docking_request |
immediate |
libraries/common.xsd |
remove_from_list |
multiple |
libraries/common.xsd |
remove_object_account |
transfer |
libraries/common.xsd |
safepos |
allowyaxis |
libraries/common.xsd |
select |
required |
libraries/common.xsd |
set_cockpit_tint |
resettodefault |
libraries/common.xsd |
set_cockpit_tint |
sethudcolors |
libraries/common.xsd |
set_object_active |
immediate |
libraries/common.xsd |
set_production_paused |
paused |
libraries/common.xsd |
signal_cue |
check |
libraries/md.xsd |
signal_cue_instantly |
check |
libraries/md.xsd |
speak |
check |
libraries/common.xsd |
weapon |
optional |
libraries/common.xsd |
weapon |
debug |
libraries/common.xsd |