--- title: .xmf / .xac and .dae: arc_'s converter summary: An older asset-conversion route and how it differs from current export tooling. section: tools kind: guide status: reference updated: 2026-10-27 tags: ["X4","modding","tool","asset","converter"] sources: ["https://wiki.egosoft.com/X4%20Foundations%20Wiki/Modding%20Support/","https://forum.egosoft.com/viewtopic.php?t=360045"] --- ## Purpose and preparation Egosoft lists arc_'s tool for conversion between .xmf/.xac and .dae assets. DAE is an interchange format, not a complete X4 ship definition. For new work first consider the [official Blender toolkit](wiki:tool-blender). ## First exercise 1. Read the author's documentation and select the converter for the required format. 2. Prepare one asset with its required dependencies. 3. Convert a copy into a separate folder and inspect the DAE in a compatible editor. 4. Check scale, axes, materials, hierarchy and animation. 5. For a return conversion, separately establish collision and current-format support. ## Expected result The result is a converted asset for further work; it does not automatically create a macro, ware, index entry or correct collision. ## Checks and limits The author's thread required an access check during preparation. Exact CLI and X4 9.00 compatibility are unverified; do not substitute another converter's commands.