--- title: Ship equipment and crew summary: Slots, loadouts, software, stores and crew capacity for a single player mod. section: ships kind: guide status: reference tags: ["X4","modding","ship","equipment"] sources: ["https://wiki.egosoft.com/X4%20Foundations%20Wiki/Modding%20Support/"] --- ## A slot is not an installed module Hull connection points, equipment compatibility and the current instance loadout are different facts. A loadout entry cannot create a working slot missing from the model. Check connection classes, tags, positions and groups against a similar current-version ship. ## Base and selected loadouts Determine when a loadout applies: creation, preset selection or shipyard ordering. Changing one preset does not refit all existing ships. Check engines, shields and weapons by slot, then software, ammunition and spare devices. Keep cargo separate from installed equipment. ## Crew capacity The inspected X4 9.00 Elite Vanguard macro uses `properties/people/@capacity = 2`. The example changes it to 4 at the macro's relative path, as in [the hull patch](wiki:editing-parameters). It changes capacity; it does not create people, assign a pilot or add interior geometry. ```xml 4 ``` ## Verification Create a new ship and confirm equipment installation, firing, shields, controls, slot display and persistence. Investigate separately which data changes apply to an existing saved instance.