Contents#

Types and methods. Parameter and result types refer to the stated X4 layer; unknown contracts are explicit.

Player#

Call / event Returns
event_player_interaction event data

UI and conversations#

Call / event Returns
event_conversation_finished event data
event_conversation_next_section event data
event_conversation_returned_to_section event data
event_conversation_started event data
event_ui_triggered event data

World and lifecycle#

Call / event Returns
event_boarding_operation_created event data
event_character_animation_finished event data
event_character_animation_started event data
event_countermeasure_launched event data
event_cue_signalled event data
event_cutscene_started event data
event_cutscene_stopped event data
event_game_loaded event data
event_game_saved event data
event_long_range_scan_sent event data
event_weapon_fired event data

Objects#

Call / event Returns
event_object_changed_true_owner event data
event_object_collided event data
event_object_destroyed event data
event_object_dock_too_far event data
event_object_docked event data
event_object_docking_aborted event data
event_object_docking_denied event data
event_object_docking_impossible event data
event_object_docking_queued event data
event_object_order_cancelled event data
event_object_order_finished event data
event_object_order_ready event data
event_object_signalled event data
event_object_undocked_from event data
event_object_undocking_started event data

Trade and construction#

Call / event Returns
event_build_added event data
event_build_cancelled event data
event_build_finished event data
event_trade_completed event data